Exploring Fallout, Gaming’s Most Surprising TV Hit
The post-apocalyptic TV series is back to streaming services, and it's fair to say that fans were pleasantly surprised by the quality of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed various facets of the player's experience.
There was vault-dweller Lucy, striving to uphold her morals and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his faction's leadership and unleashes significant chaos in powered exoskeleton; and the Ghoul, a standout performance who has completely shed any sense of morality out in the radioactive badlands.
Setting the Stage for the Second Season
The debut season's conclusion revealed key information about the culprits behind the atomic conflict that sealed a group of people in subterranean shelters for an extended period. It also posed numerous mysteries unanswered for the next installment – and, on this occasion, expectations are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.
“Going into the first season, people were like, ‘Just get it right’,” adds a key figure from the games. “We are thrilled with the reception to the show, so this time people are coming in with more eagerness and different expectations.”
The Mojave Beckons for Season Two
The upcoming season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and cast in the franchise, even if it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to bring into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its makers insisted on real props and sets were fabricated, echoing the improvised nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s authentic.”
Indeed, almost every element you see on-screen is physical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by accomplished storytellers who are also dedicated players, alongside the visionaries behind the source material. This common understanding for the world is clear in the end result.
The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This format will allow for a new weekly discussion, a dynamic the showrunners themselves are looking forward to witness.
“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”